![]() Justification: In my opinion, everyone should make this runeword as it comes in handy with the vendor discount (e.g. ![]() Level 12-17 Meditation Aura When Equipped The shield version will have enhanced defense in lieu of enhanced damage, fire resist replaces fire damage, poison resist replaces poison damage and attacker takes damage replaces min damage. Being expanded to shields would prevent dual wielding, and would give access to an insight act 3 merc, and an alternative to spirit shield. In addition, it should be expanded to shields as well. Justification: Insight should be allowed in spears since it is allowed in polearms. Change Enhanced Damage from 160% to 200-240%.Also, could use a bump in enhanced damage (comparable to insight). To be viable, honor needs increased attack speed, especially with slower two-handed weapons. The problem is by the time you find a 5 socket base, there are better options available. Justification: This runeword is almost good, but tends to fall short. ![]() replace Nef rune with Eth rune for adding -25% Target Defense) In addition, remove knockback and add max damage per character level. Justification: This runeword is strong for how cheap it is, but should be expanded to all melee weapons. missile fits the theme of arrows missing and hitting smoke. Justification: For Smoke, I think buffing minus light radius could be a fun addition. Also, expanding to shields is a good option for stat boosting and resistance for mid-level characters. Justification: Lionheart is pretty good, but think it could benefit from a bump in ED. However, they’re available to all characters now in Diablo 2: Resurrected.For Season 5, I urge the developers to consider buffing low-level runewords that are designed for melee characters for improved viability as follows: Lionheart Previously, in the original Lord of Destruction, some runewords were limited to ladder play. +15 all resistances, +22 all resistances (shield) +75% damage to demons, +100 attack rating against demons +30% cold resist, +35% cold resist (shield)Ģ0% faster hit recovery, 20% faster block rate (shield) ![]() +30% lightning resist, +35% lightning resist (shield) +30% fire resist, +35% fire resist (shield) +30% poison resist, +35% poison resist (shield) +75% damage to undead, +50 attack rating against undeadġ5% slower stamina drain, +7% chance to block (shield) ![]()
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